Tiffany Chao

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18 Mar 2025
Scripts for Character Rigging in Autodesk Maya 2025

Scripts for Character Rigging in Autodesk Maya 2025

While picking up character rigging in Autodesk Maya, I wrote some helper scripts in MEL to cut down on time spent completing repetitive and organizational tasks in the Outliner.
16 Oct 2024
Grid Fill Tool for Autodesk Maya 2025

Grid Fill Tool for Autodesk Maya 2025

Borrowing from Blender's modeling toolkit, I created a grid fill tool for Autodesk Maya (2025) with the help of Qt Designer, PySide, Python and MEL.
22 Sep 2024
Tech Art Crash Course (Part II): Creating an FBX Exporter from Blender to Unreal Engine 5

Tech Art Crash Course (Part II): Creating an FBX Exporter from Blender to Unreal Engine 5

I wrapped up my venture into the field of technical art by creating a Blender add-on to address a common task - automating the transfer of FBX assets between DCCs.
1 Sep 2024
Tech Art Crash Course (Part I): Creating a Batch Renamer with Qt Designer and PyQt

Tech Art Crash Course (Part I): Creating a Batch Renamer with Qt Designer and PyQt

During my initial foray into technical art, I built out a batch renaming utility with the help of Qt Designer and the PyQt GUI toolkit.
31 Aug 2024
Learning Astro: A Javascript Web Framework

Learning Astro: A Javascript Web Framework

I built this personal site after picking up Astro.js - a JavaScript web framework for building content-driven sites, such as blogs and portfolio sites.
  • Scripts for Character Rigging in Autodesk Maya 2025
  • Grid Fill Tool for Autodesk Maya 2025
  • Tech Art Crash Course (Part II): Creating an FBX Exporter from Blender to Unreal Engine 5
  • Tech Art Crash Course (Part I): Creating a Batch Renamer with Qt Designer and PyQt
  • Learning Astro: A Javascript Web Framework
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