Bio
I am currently working as a software engineer, and have formerly worked as a freelance animator - I’ve built out this website to document personal projects, to bookmark useful resources, and to carve out an online space for future notes. As of recent, I’ve been on the lookout for avenues to incorporate a technical background, as well as a longtime interest in CG art, into my next undertaking.
Coursework
I’ve ventured into the 3D asset creation / tech art space in the wake of completing the following courses:
- Become a Technical Artist with Aaron Aikman (ELVTR)
- Introduction to 3D with Maya with James Schaub (Gnomon School of Visual Effects)
I’ve also leaned into traditional sketching and illustration classes, primarily at Concept Design Academy in the Los Angeles vicinity, as well as at CG Master Academy:
CDA
- Dynamic Sketching with Peter Han
- Analytical Figure Drawing with Kevin Chen
- Head and Hands Drawing with Kevin Chen
- Character Design for Games with Alex Chen
CGMA
- Analytical Figure Drawing with Christian Nacorda
- Animal Drawing with Shannon Beaumont
Resources
I intend to keep links to helpful resources here, with plans to move these resources to a separate webpage after passing some threshold:
- Vectors and Matrices - https://www.3blue1brown.com/topics/linear-algebra
- Blender Python API - https://docs.blender.org/api/current/info_quickstart.html
- Python in Maya - https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=__CommandsPython_index_html
- Game Development in C++ and Unreal Engine - https://courses.tomlooman.com/p/unrealengine-cpp
About This Website
This website was built using Astro, a Javascript web framework. It also relies on the following extensions:
- Astro Icon for SVG components
- Nano Stores for dark theme persistence
- Sass for maintainable CSS stylesheets
- Fontsource for custom fonts