Tiffany Chao
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16
Oct 2024
Grid Fill Tool for Maya (2025)
Borrowing from Blender's modeling toolkit, I created a grid fill tool for Autodesk Maya (2025) with the help of Qt Designer, PySide, Python and a few lines of MEL.
22
Sep 2024
Tech Art Crash Course (Part II): Creating an FBX Exporter from Blender to Unreal Engine 5
I wrapped up my initial venture into the field of technical art, by creating a Blender add-on to address a common task - automating the transfer of FBX assets between DCCs, or digital content creation tools.
1
Sep 2024
Tech Art Crash Course (Part I): Creating a Batch Renamer with Qt Designer and PyQt
During my initial foray into the field of technical art, I built out a batch renaming utility with the help of publicly available tools such as Qt Designer and the PyQt GUI toolkit.
31
Aug 2024
Learning Astro: A Javascript Web Framework
I built this personal site after picking up Astro.js - a JavaScript web framework reputed for its ease of use and specialization towards content-driven sites, such as blogs and portfolio sites.