Tiffany Chao
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Scripts for Character Rigging in Autodesk Maya 2025
For a character rigging workshop in Autodesk Maya, I wrote some helper scripts in MEL to automate organizational tasks in the Outliner.
Grid Fill Tool for Autodesk Maya 2025
Grid fill tool for Autodesk Maya (2025) using Qt Designer, PySide, Python and MEL.
Tech Art Crash Course (Part II): Creating an FBX Exporter from Blender to Unreal Engine 5
I created a Blender add-on to automate the transferral of FBX assets between the above DCCs.
Tech Art Crash Course (Part I): Creating a Batch Renamer with Qt Designer and PyQt
During my initial foray into technical art, I built out a batch renaming utility with the help of Qt Designer and the PyQt GUI toolkit.
Learning Astro: A Javascript Web Framework
I built this personal site after picking up Astro.js - a JavaScript web framework for building content-driven sites, such as blogs and portfolio sites.